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![]() This one took longer than I wanted as well, as the village had an annoying crisscross fence that trying to do a miniature version of on an angle was hell haha.Īnd finally here's a shot I just took today where as you can see Metropolis has added HoMM2 units and Heroes to the game and I've snuck some extra decoration into the river tiles. Metropolis also smoothed out the beach shore lines a bit by this stage too. Those with a keen eye will see I'd played around with the forts a bit more too. This was one tougher than I thought as I quickly realised that the brick pattern on the walls (which was destroyed in the shrinking/downsizing) was also all over the castle so I had repaint the bricks all over the whole bloody thing lol. And also much like with the others the castle wall and village fence is completely repainted and reshaped to fit the Civ2 cell limits and remove downsize distortions. #CIVILIZATION II MULTIPLAYER GOLD EDITION NO ADVISER VIDEOS WINDOWS#Like with the previous 2 the windows and city buildings were horribly distorted by the downsize requiring me to repaint them in. Guess I'd started learning from dealing with the past problems haha. ![]() This one ended up being rather easy compared to the last 2. still not thrilled about the skull and other stuff so will probably get revisions. This castle was a NIGHTMARE as I had to change the shape of the walls to fit in the isometric cell. There were many revisions to get to this stage lol. I can go over the grey areas above but NOT below the diamond isometric cell. Into the pink area in this little thing (actual 1 to 1 size) The other BIG problem is that the original images are much higher resolution and are very vertically tall in HoMM2 which means to fit them into a short and wide isometric city cell in Civ2 they have to be shrunk so much that they look way too small (eg see Metropolis's old 2014 shots) so we're trying using a combination of stretching and pixel editing (mostly to shrink the big towers and tall walls) to fully utilize every pixel of width and height that a small Civ2 city cell can give!Įg I have to somehow squeeze this (actual 1 to 1 size) ![]() So we decided to use the town for the un-walled cities and the castle for the walled cities in the scenario. While Metropolis worked on terrains and units I started working on cities.Īs we all know HoMM games only have 1 town and castle image to dictate city size/development while Civ2 has 4 unwalled and 4 walled sizes. NO units or castles had been added at that point. One of our first terrain test shots, Civ2's GUI is VERY limited but I've made it look a bit more like HoMM2s. We know that it's 20 years too late, no one will probably play it and people will wonder why we're wasting our time but we're having a ton of fun making it so meh, we're doing it anyway haha. #CIVILIZATION II MULTIPLAYER GOLD EDITION NO ADVISER VIDEOS MOD#It's not going to be as amazing as that HoMM3 for Civ3 mod (mentioned in my post above) as it's creator (Tom2050) is a friggin genius lol and we're using an older game but we're doing the best we can haha. Well by sheer luck I managed to find Metropolis over at CivFanatics and he speaks great English (thankfully as I only speak English and bad English lol) so we're now working together on finishing his HoMM2 scenario vision with a bit of my vision mixed in with it (as I've wanted to make a HoMM2 Civ scenario for a while now but couldn't be stuffed doing it on my own haha). ![]()
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